The Death of PC Gaming
Written by Ryan Crierie on Monday, March 8, 2010 at 4:17 am
I assume many of you in the computer gaming world have been sort of following the trainwreck that is currently Ubisoft’s latest DRM that’s been applied to both Assassin’s Creed 2 and Silent Hunter 5.
Put simply, you MUST have an active internet connection on at all times in order to play either game. If your internet connection is interrupted for any reason, you’re dumped back to the main menu, and basically lose all progress since your last save.
But wait, it gets better!
Ubi’s servers have been suffering downtime!.
Yes that’s right. Even if you bought the game, even if you have a dedicated fiberoptic line into your home, you can’t play it because Ubi’s servers broke.
As for Silent Hunter 5 itself; the word on the street is that it’s a buggy, unplayable mess.
Long-standing bugs in the series, such as the save engine being basically broken, continue forward.
Basically, if you want a reliable patrol, you have to keep in mind these rules when saving:
DO NOT SAVE
–when submerged.
–when within 50km of a ship.
–when within 50km of a harbour.
–When within 50km of a sunk ship.
If you save while submerged, for example in Silent Hunter 4, your ship immediately incurs damage when your saved game is reloaded. And as a bonus, any damage you’ve inflicted to a ship with a near perfect torpedo spread is instantly erased.
Why?
I’ll quote Ducimus from subsim here:
The game keeps track if basic info. Speed, heading, position, ship type, stuff its equped with, etc. It does NOT keep track of things like damage incurred, shells expended, things of that nature.
What this means, is that in SH3, Sh4, and Sh5, when you damage a ship, you MUST follow through. The damage incurred, shells it expended, etc, is only kept track of while the ship is within 30KM of your own. ( At least i think its 30KM). After a ship gets away from you, and has exceeded 30KM distance, it is no longer rendered. So all temporary information is reset. After that, the game ony keeps track of basic information again, and does not render the ship until it is within 30KM. It does this to save system resources. (consider how many convoys and single ships the game is simultaniously tracking).
So as an example, you can create a single mission where a convoy of Allied battle ships are traveling in a 60KM circular route, but passing some stationary axis battleships. As the allied task force goes by, it will incurr damage, and use its shells firing its guns. Sit there and wait for it to come back, and it will be fully restored to prestine condition because it exceeded 30KM distance. The game stopped rendering it, and when it started to render it again as it came closer, it called upon the data files for the specifications of what to render.
This is what your encountering when you reload a saved game where you know you damaged a ship. The damage is not tracked. Its temporary data not written to file. So the moral of he story is, if you damage a ship and you really want to sink it, DO so before it gets too far away from you, or before you decided to save the game and quit.
Now, I was willing to be lenient with Silent Hunter 3 having these bugs, because it was Ubisoft Romania’s first major subsim and because a major game element (dynamic campaigns) were inserted into the game at the last minute due to a concerted community push. However, they’ve had two A++ titles since then (Silent Hunter 4 and 5) to fix these bugs and problems inherent in the game engine design.
By contrast, Fallout 3: Game of the Year Edition, which I recently finished playing through last month, basically kept track of the location of each weapon, body, item, and whatnot over a massive 26km2 map, and also tracked their damage states.
I’ve come to the conclusion that the PC gaming industry is dying.
First Person Shooters, such as Halflife Episode XLVI will continue to be made, along with the endless RTS swarm. Every couple of years, an interesting non FPS/RTS game like Fallout 3 or Hitman will come out; but for the most part, it will be a desert of MMORPGs and FPSes; with none of the innovative game designs that characterized the ‘Golden Age’ of PC gaming in the 1990s; such as Master of Orion, X-COM, etc.
Wargames were the first genre to die — it used to be in the 1990s, at least one title that was stocked at Comp-USA’s PC gaming section was a wargame from SSI or someone else. Now they’re all gone from the store shelves, and kept alive only by online-only publishers like HPS Simulations, or Matrix Games.
Flight Simulators were the next. Microsoft pulled the plug on the Flight Simulator series, and inexplicably killed Train Simulator 2 when it was substantially complete. Now, only Third Wire and Laminar Research are basically left of the flight simulation industry.
Yes, I know about Rise of Flight, but that game is heavily laden with DRM.
However, the Open Source/Freeware movement has slowly been picking up some of the slack left by the implosion of the PC gaming industry.
While you won’t get RPGs which are deep and as detailed as Mass Effect 1/2 or Fallout 3, due to the limitations of free time available to those who work on these things as hobbies; a lot of gaming categories offer decent, well made software packages.
Playable Software
Liked Microsoft Space Simulator? Then get Orbiter.
Liked Microsoft Flight Simulator? Then get Flight Gear.
Liked Transport Tycoon? Then get OpenTTD.
Liked Civilization II? Then get FreeCiv.
Liked Wing Commander/Privateer? Then get Vega Strike.
Liked Freespace 1/2? Then get The Freespace 2 Source Code Project. (You will need a copy of the original discs somewhere).
Liked Panzer General/Allied General? Then get PG Forever.
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