Tanksharp Vehicle Design System
by Ryan Crierie

Current Release (0.7.1) (as of 15 April 2009)

1. Introduction

Thank you for downloading and trying out my rough attempt to create something very similar to James Ross-Gowan and Ian Ross-Gowan's Springsharp, but for tanks instead of warships. Obviously, for a first version, it is going to be crude, but hopefully it can be used as a base for something by people who are more technically inclined and have more information than I can find.

Tanksharp was created using Open Office.

I realize that the current model, even though it is much improved over the first releases, is still very much incomplete, as it does not:

Much of my data comes from several sources:

Jane's Armour Upgrades 1989-1990
Jane's Armour Upgrades 1991-1992
Jane's Armour and Artillery Upgrades 1995-1996
Jane's NBC Systems 1989-1990

www.tank-net.org
Paul Lakowski's Armor Technology primer.
Alliant Tech System (ATK)'s page on their AFV armament options here
The internet. God Bless It.

Special thanks to:

2. Changelog

3. What do we want the tank to do? (And setting limits)

First, before we start playing around with the spreadsheet, we need to figure out what we want this vehicle to do, and what our limitations as a designer are.

It is quite easy to make a vehicle with unlimited funding and unlimited weight limits; it is not so when you are given limitations due to fiscal or policy reasons (e.g. the weight of the vehicle has to be at or under 35 tons, because that is the maximum weight that can be dealt with by our existing wreckers in service with our armored force; and no, we're not buying a new set of wreckers for you.)

Also, most of the time as a designer, you will not be allowed to have the luxury of having a transmission, engine, and suspension system custom designed for your vehicle alone; either for economic reasons, or for logistics reasons (we have standardized all of our force on such and such transmissions for efficiency).

Giving yourself limitations makes for a much more interesting design process, which teaches you about how vehicles are all trade-offs between various capabilities.

4. Physical Limitations of Manned Vehicles

If your vehicle design is manned; the following dimensions cited below are vitally important.

If you want to have a vehicle design which allows for a reclining driver's position, then your hull height must be at least 114 centimeters + floor hull thickness + top hull thickness; plus a few extra inches for head room and moving around. Otherwise, your driver won't even have any room at all to even lie down!

If you want to have row(s) of infantrymen in the back sitting down (as in the diagram below), you must have at least the following dimensions set aside:


US Marine Corps LVTP-7/AAAV-7 Seating Diagram

5. Hull Design Explained

In order to make using the spreadsheet easier for the user, any field that is meant to be changed by the user in the spreadsheet will be in the following format:

Changeable Field




Vehicle Hull Length

Length of the vehicle's hull.

Vehicle Hull Width

Width of the vehicle's hull, not it's overall length (which increases due to track skirts and sponsons)

Vehicle Hull Height

Height of the vehicle's hull from it's roof to top.

Vehicle Ground Clearance

Clearance between the ground and the vehicle.

Hull Split Height At

The height that the glacis elbow between the upper and lower plates is at. Fifty Percent means that it will be at half of the Vehicle Hull Height.

Overall Slope

Slope in degrees from vertical of this section of the hull.

Thickness (mm)

Thickness of that layer of armor in millimeters.

Density (g/cm3)

Density of that layer's armor material in grams per cubic centimeter.

KE Efficiency

Efficiency of this layer's armor material against kinetic threats (Armour Piercing Discarding Sabot Fin Stabilized). For example, 50mm of armor material with a KE Efficiency of 1.25 would have an effectiveness of 62.5mm of material.

HEAT Efficiency

Efficiency of this layer's armor material against chemical energy threats (High Explosive Anti-Tank). For example, 50mm of armor material with a HEAT Efficiency of 1.25 would have an effectiveness of 62.5mm of material.

Modifier

This is there to modify the total effectiveness of your armor layer against KE threats. For example, if you encase a ceramic material in soft steel, overall KE resistance rises by 1.12 (Lakowsi, Armor Basics, pg 10)

A. Side Hull Armor

Unlike the other hull armor angles, this one has two extra layers of armor; Armored Skirt and Void Between Hull and Skirt to allow representation of side armor skirts and the mostly empty volume created by the width of either the track(s) or tire(s); as shown by this diagram:

Normally, the Void Layer should have the following properties:

Thickness (mm)

Density (g/cm3)

KE Efficiency

HEAT Efficiency

Length between hull and Armored Skirt

0.0013
(that of air)

0

0.25

B. Crew and Ammunition Stowage

Number of Crew In Hull

Number of Crew who have their stations in the hull.

Number of Passengers In Hull

Number of Passengers who are carried in the hull.

NOTE: It is assumed that each crewman or passenger takes up 0.75 cubic meters of space; and requires 180 kilograms of mass for himself, and then another 180 kilograms of mass for seats, water, food, and various support systems, like vision blocks, etc.

LIGHT WEAPONS: This is how many light weapons that have their mounts in the hull or are carried on top of the hull in a pintle mount. If there is a bow mounted 7.62mm Machine Gun, then that would count as One (1) 7.62mm MG. See the Appendixes for a listing of weapon weights and volume used by the spreadsheet.

LIGHT WEAPONS STOWED AMMUNITION: This is how many rounds of ammunition are stowed within the hull itself for the above weapons. See the Appendixes for a listing of ammunition weights and volumes used by the spreadsheet.

HULL INTERNAL VOLUME LEFT FREE: How much space is available inside the vehicle in cubic meters after all the various doodads are factored in. As you might imagine, negative numbers mean that you can't possibly fit everything in; which means you will need to make some tradeoffs in what you want, or increase the vehicle size, while an absurdly low number means that the vehicle is very cramped, the crew can't move about easily, and is literally a death trap if a good solid penetration occurs with a decent calibre weapon.

6. Turret Design Explained

Turret Ring Diameter

Diameter of Turret Ring in centimeters.

Turret Width

Width of Turret in Meters.

Turret Height

Height of Turret in Meters.

Turret Length

Length of Turret in Meters.

Number of Crew In Turret

How many crewmembers have their combat stations in the turret; if it is a two man turret like the M2 Bradley turret, this number is two (2). Unmanned turrets are naturally zero (0)

Turret Slope and Armor Layering is handled the same as with the Hull Design sheet.

Light Weapons, Light Weapons Stowed Ammunition, and Cannon/Gun Type(s) One and Two are handled the same way as with the Hull Design sheet.

7. Add On Armors A and B Explained

These two pages are handled the same way hull and turret armor layering are on their respective sheets. They allow you to design add-on applique armor for your vehicle to increase it's resistance to various weapons.

8. Big Guns Explained

This is where you design and specify the number and types of large calibre weapons (that is, above heavy machine gun level) carried by your vehicle.

Number Carried

How many of this kind of weapon are carried, and in what locations. If you have a turret that has a twin 20mm cannon mount in it, the turret cell would have a two (2) in it.

Size of Weapon

How big the shell fired by it is in millimeters.

Calibre of Weapon

How long the barrel is in calibers. Used for calculating overall weapon weight.

Is this an automatic weapon:

Either TRUE or FALSE. Used to calculate the breech weight of the weapon.

Is this a Railgun:

Either TRUE or FALSE. Used to calculate the weight of the overall weapons system, as well as ammunition.

Barrel Material Density:

How heavy the material used to make the gun barrel is. Affects overall weapon weight. Lighter is not always better. More barrel mass means it recoils slower; and needs less recoil absorption.

Projectile Weight:

How heavy the shell fired by this weapon is in kilograms.

Projectile Muzzle Velocity:

The speed at which the shell fired by this weapon leaves the muzzle.

Length of Recoil:

How far back the weapon recoils when fired. Typical automatic cannons recoil about 17 to 55mm, while tank guns' range is from 180 to 600mm. Increasing the length of recoil means a longer turret, but also means you can have a lighter recoil absorption system.

Efficiency of Muzzle Brake:

How efficient your muzzle brake is. Obviously 0% is no brake at all, while the best brakes today are around 25%

Rounds Carried for Weapon:

How many rounds are stowed for the weapon, and their location.

Is this a Fixed Case Weapon?

TRUE or FALSE.

If your weapon fires a conventional metallic cartridge then TRUE.

If however, it uses bagged propellant, or is a telescoped/caseless/railgun round, then enter FALSE.

Is this a LP or Railgun weapon?

TRUE or FALSE.

Energy level of propellant

Energy density of propellant in joules per gram.

9. Miscellaneous Explained

Air Changes Per Hour

How many times the collective overpressure Nuclear, Biological, and Chemical (NBC) system changes the air in the vehicle.

10-12 ACH is recommended as the standard.

Mass Efficiency of NBC Unit

How many liters a second your NBC unit can generate for each kilogram of weight.

Volume Efficiency of NBC Unit

How many liters a second your NBC unit can generate for each cubic meter of it's volume.

Does it have advanced C3I systems?

TRUE or FALSE. Determines if your unit has at least one (1) advanced digital C3I tracker system. Unit weight and dimensions are based off the British Quickfire Artillery Module; on the theory that while computers may get smaller, ruggedization will keep them the same size.

Does each crewmember have one?

TRUE or FALSE. Determines if each crewmember in your vehicle has his own personal digital C3I console. This is for future highly integrated vetronics systems available from 2010s onwards.

Are All Vehicle Periscopes Thermal Sight Equipped?

TRUE or FALSE.

If FALSE, it is assumed each crewmember has 7 regular day periscopes at his position, each weighing 3.2 kilograms.

If TRUE, it is assumed each crewmember has 7 thermal-equipped periscopes at his position, each weighing 12.73 kilograms.

Number of CITVs on vehicles:

Number of independent thermal viewers on vehicles, conceptually similar to the M1A2's Commander's Independent Thermal Viewer; each one is assumed to weigh 180 kilograms.

10. Engine Explained

Weight of Vehicle Desired

How much you expect your vehicle to weigh combat loaded in metric tons.

HP/Ton Ratio Desired

What is the Horsepower/Ton Ratio you want from your vehicle?

Minimum Engine Output Needed

Calculates the horsepower you need to achieve the HP/Ton Ratio desired above based on your expected vehicle combat weight.

Engine Output Desired

How much power you want your engine to output

Engine Power/Weight Ratio

How weight efficient your engine is.

(See Appendixes for lists of ratios of popular engine types)

Engine Power/Volume Ratio

How volume efficient your engine is.

(See Appendixes for lists of ratios of popular engine types)

Specific Fuel Consumption

How fast your engine drinks fuel in grams per kilowatt produced per hour.

Gallons of Fuel

How many gallons of fuel your vehicle carries.

Fuel Density

Density of your fuel. (See Appendixes for lists)

Fuel Volume (kg/m3)

Volume of your fuel. (See Appendixes for lists)

APU Power Output

How many kW you want your Auxilary Power Unit (APU) to output.

APU Power/Weight Ratio

How weight efficient your APU is.(See Appendixes for lists of ratios)

APU Power/Volume Ratio

How volume efficient your APU is is.(See Appendixes for lists of ratios)

The APU is used when vehicles are in stationary positions to save fuel by turning off their main powerplants and using the much more efficient APU for electrical power to drive the turret motors, gunnery computer, communications systems, and thermal sights.

Energy Storage Desired

How many megajoules (MJ) you need to store in the capacitor for electromagnetic weapons and other future-tech goodies.

Capacitor Energy Density

The mass efficiency of your capacitor design.

Normally, you can leave the capacitor fields blank, because the only use for it is in near-future 20xx vehicles armed with electromagnetic guns, or "railguns", which require a much higher energy output to fire than even a gas turbine can supply.

Transmission Mass Ratio

How efficient your transmission is masswise in handling the output from an engine.

Minimum Transmission Weight Needed

How heavy your transmission has to be at the minimum to handle the engine output you want.

Manual Transmission Weight Input

How heavy do you want your transmission to be?

Maximum Vehicle Weight

How much vehicle weight your transmission can handle before it burns out or becomes a maintenance nightmare.

WATER PLANING

Is this a Water Planing Vehicle?

TRUE or FALSE. If your vehicle employs a water planing system for high speed amphibious operations, enter TRUE.

Thickness of Water Plane

Thickness of your water plane in millimeters.

Density of Water Plane

Density of your water plane's material in g/cm3.

KE Efficiency of Plane Plate

Your water plane's material's thickness efficiency versus KE rounds.

HEAT Efficiency of Plane Plate

Your water plane's material's thickness efficiency versus HEAT rounds.

Percent of Engine Power that can be used

Percentage of your engine's horsepower you can divert to waterjets or propellors during amphibious operation.

Transmission Mass Ratio

Transmission Mass Ratio of whatever system you are using to transfer energy from the engine to the water propulsion system.

10. Drivetrain Explained

Tracked Locomotion

Maximum Vehicle Weight Envisioned

The maximum possible weight of your vehicle combat loaded with any future or planned applique armor packages.

Suspension Ratio

Vehicle weight supported per kilogram of suspension.

Road Wheel Material Density

Density of the material that your road wheels are made up of. Steel and Aluminum are popular.

Rows of Road Wheels

How many rows of road wheels per track. Light vehicles can get away with one row, but heavy vehicles need two rows.

Ground Pressure Desired

The ground pressure you want for your vehicle in pounds per square inch

Ground Track Area Needed

How much area in cubic centimeters your track must have in ground track area in order to achive the desired ground pressure.

Track Width

Track Width in millimeters that your vehicle has.

Track Weight

Weight of your track type in kilograms per cubic meter.

Track Area Modifier

See List to Right of Spreadsheet to pick the one appropriate for your track.

Wheeled Locomotion

Maximum Vehicle Weight Envisioned

The maximum possible weight of your vehicle combat loaded with any future or planned applique armor packages.

Suspension Ratio

Vehicle weight supported per kilogram of suspension.

Vehicle Combat Weight

What you expect your vehicle's combat weight to be in metric tons.

Axle Weight

How much each axle weighs in kilograms

Max Tire Supportable Weight (Fully Infl.)

How much weight in kilograms each tire can support when fully inflated to it's maximum pressure.

Max Tire Supportable Weight (Partially Infl.)

How much weight in kilograms each tire can support when inflated to the optimal reduced pressure for maximum ground contact area

Tire Overall Diameter

Overall Diameter of the tire in millimeters

Tire Overall Width

Overall Tire width in millimeters.

Tire Density

Density of the tire in grams per cm3.

Run Flat Insert Weight

How much each run flat insert in each tire weighs in kilograms. Place a zero (0) if your vehicle does not have run flats.

Minimum Vehicle Hull Height needed

Minimum Hull Height of your vehicle needed in order to keep the tires in optimal position; e.g. in wheel wells.

Minimum Axles Needed

The minimum number of axles your vehicle will need in order to actually support it's own weight.

Minimum Tires Needed (Fully Inflated)

The minimum number of tires your vehicle will need to support it's own weight when all the tires are fully inflated to maximum pressure.

Minimum Tires Needed (Partially Inflated)

The minimum number of tires your vehicle will need to support it's own weight when all the tires are partially inflated for maximum ground contact area.

Number of Axles

How many axles your vehicle has.

9. Print Sheet Explained

This takes all the information we've put in on the various pages and integrates it into a very easy cohesive page which can then be printed out and perused at our leisure.

On it, you can see how the various protection levels affect your vehicles' ground pressure, top speed, and propulsive systems.

At the bottom is a listing of your protection levels, which I believe you can figure out.

Appendixes

Armor Types

Armor Type

Density
(g/cm3)

TE
(KE)

TE
(HEAT)

Cost

Notes

Mild Steel

7.86

0.8

Unknown

Unknown

no limitations

Rolled RHA

7.86

1

1

Unknown

no limitations

Cast RHA

7.86

0.91

Unknown

Unknown

no limitations

SHS or HY-120 Steels

7.86

1.23

Unknown

Unknown

max thickness of several cm

Perforated RHA Plate

5.1

0.7

Unknown

Unknown

Unknown

Aluminum 5xxx Series

2.66

0.6

Unknown

Unknown

resists corrosion

Perforated Aluminum 5xxx Series Plate

1.72

0.42

Unknown

Unknown

Unknown

Ti-6Al-4V

4.50

0.85

Unknown

Unknown

Unknown

Perforated Ti-6Al-4V Plate

2.92

0.59

Unknown

Unknown

Unknown

Honeycombed Aluminum

2.75?

0.7

Unknown

Unknown

Unknown

Water

1

0.15

0.45

Unknown

Unknown

Steltexolite (Fiberglass type armor)

1.76

0.5

1.1

Unknown

Unknown

Alumina based Ceramics

3.58

0.9

2

Unknown

Unknown

Rubber Based Non Explosive Reactive Armor

8.75

0.44

0.34

Unknown

Must Be Thick

Chobham

2.22

0.61

1.07

Unknown

Must Be Thick

Air

0.0013

0

0.25

FREE

Found in Void Spaces

90s French Explosive Reactive Armor

2.96

0.25

2.67

Unknown

Must be 75mm thick

Engine Design Table

Engine Type

kilograms per kilowatt (kg/kw)
(Lower Better)

Kilowatts per cubic meter (kW/m3)
(Higher better)

Fuel Consumption (grams per kWH)
(Lower better)

German MB 873 Ka 501 Diesel
(Leopard 2)

1.07

298.6

220

Ukrainian GTD-1250 Gas Turbine
(T-80)

1.13

674.28

300?

PEM Fuel Cell (1997)

2.81

212.77

unknown

1960s Civilian Nuclear PWR Plant
(Shielding and Fuel included)

167.8

3.73

Infinite

1960s Naval Nuclear D2G PWR Plant
(Shielding and Fuel included)

41.1 to 51.1

3.73 (guess)

Infinite

Civilian Nuclear Gas Turbine
(Shielding and fuel included)

41.94
(Calculated)

3.73
(guess)

Infinite

Naval Nuclear Gas Turbine
(Shielding and Fuel included)

25 (Guess, since you must have radiation shielding)

3.73
(guess)

Infinite

Modern Nuclear RTGs
(Galileo Space Probe)

185

19.94

Infinite

Modern Solar Cells

99.3

3.178
(31.78m2 per KW of area)

Infinite on sunny days



Fuel Data Table

Fuel Type

Density
(kg/m3)

Density
(lb/gallon)

JET A

817.5

6.75

Gasoline

737.22

6.27

Diesel

885

7.03



Track Systems Data Table

Track Type

Weight
(kg/m2)

Modifier

80-100 Ton Vehicle
Conventional

261

0.91

50-70 Ton Vehicle
Conventional

180

0.64

30-40 Ton Vehicle
Conventional

124

0.45

13-20 Ton Vehicle
Conventional

65

0.31

80-100 Ton Vehicle
Band

89.31

0.39

50-70 Ton Vehicle
Band

61.53

0.27

30-40 Ton Vehicle
Band

42.39

0.19

13-20 Ton Vehicle
Band

22.22

0.13



Capacitor Data Table

Type

kJ/kg

Modern Capacitor

122

Possible Future?

244



Transmission Data Table

Type

kg/kw

T-72 Transmission

2.84

Electric?

4?



Suspension Data Table

Type

kg/susp/kg

Modern In Arm Suspension System

27.97



Ammunition Table

Ammunition Type

Weight

Volume (m3)

Man Portable ATGM

39.46 kg
(incl launcher + batteries for launcher)

0.5

5.56mm Cartridge

12 grams
(Plus 7.71 kg ammo box every 840 rds)

0.0037
(for each 840 round can)

7.62mm Cartridge

25 grams
(Plus 7.71 kg ammo box every 400 rds)

0.0037
(for each 400 round can)

12.7mm Cartridge

120 grams
(Plus 7.71 kg ammo box every 100 rds)

0.0037
(for each 100 round can)



Propellant Energy Level Table

Type

Joules/gram

Modern Triple Base Tank/Artillery Propellant

3,685



Resistance Levels (KE)

Resistant to

Means

5.56 (generic short rifle rounds)

10mm penetration
at 500m

7.62 (generic full size rifle rounds)

17mm penetration
at 500m

12.7mm (Generic .50 BMG)

22mm penetration
at 500m

20x110mm Hispano

29mm penetration
at 500m

Soviet 30x 210mm M53 (BMP-2)

50mm penetration
at1 kilometer

40mm L70 M56 AP

66mm penetration
at 1 kilometer

US 25mm (M242 Bushmaster)

80mm penetration
at 1 kilometer

40mm L70 APFSDS

130mm penetration
at 1 kilometer

Early 105mm and modern 76mm

250mm penetration
at1 kilometer

1986 Era 120mm

450mm penetration
at 1 kilometer

Modern Era 120mm

800mm penetration
at 1 kilometer

Resistance Levels (HEAT)

Resistant to

Means

Bazooka

100mm

Super Bazooka

200mm

RPG-7V

330mm

RPG-7VL

500mm

TOW

600mm

ITOW

700mm

TOW 2

800mm

TOW 2A

1000mm