Scenarios

All of these scenarios are from the Matrix Games forums for WITP:AE.

I took the liberty of creating artwork for several of these so they would 'fit in' better with the stock game scenarios.


Ironman (Draft)
by Andy Mac

2.3 MB ZIP

Scenario 010
Ironman (Draft)
7 December 1941 to 31 March 1946

This Scenario is intended for a human player versus the Japanese AI only! A great many additional aHistoric units have been added to the Japanese Order of Battle.

This version can best be described as Ironman on STEROIDS!

The grand campaign, covering the entire War in the Pacific from the start of the attack on Pearl Harbor up to 1946.

Due to the forsight of the Japanese High Command the empire has a few suprises for the allies - in this scenario

Japan begins the war better prepared for the war they have to fight the Japanese high command will fight harder for the first 6 months.

Assume control of either the Japanese or Allied armed forces in a bid for control of the entire Pacific Basin.

Can you do better than either Yamamoto or Nimitz?


Buccaneer
by Andy Mac

1.2 MB ZIP

Scenario 017
Mountbatten's Folly
18 Oct 1943 to 30 Nov 1943

A short scenario battling over Northern Sumatra and the Andaman Islands.

Assume control of either the Japanese or Allied armed forces in a bid for control of the Bay of Bengal.


Marianas version 3
Marianas Hakko Ichiu
by Andy Mac

2.3 MB ZIP

Scenarios 013 and 014
Marianas
8 June 1944 to 29 August 1944

The US Pacific Fleet embarks on its most ambitious and large scale offensive yet seen in the Pacific.

The objective is to seize a suitable location within the Marianas island chain to base heavy strategic bombers so that the bombardment of the Japanese Home Islands can begin.

The Japanese plan to thwart such an attempt is titled Operation "A-GO" and will utilize the primary strength of the Combined Fleet in conjunction with land based naval air-power in order to strike a decisive blow against the invading enemy.

(Note: Scenario 14: Marianas: Hakko Ichiu is a fictional variation of the Battle in which the Japanese are considerably stronger.)


Downfall version 4
by Andy Mac

1.3 MB ZIP

Scenario 021
Downfall
1 September 1945 to 1 September 1946

The final step - the invasion of the Home Islands.

Can the Allies win?

Assume control of either the Japanese or Allied armed forces in the final confrontation.


Babes Lite version 05
by the DaBigBabes Team

2 MB ZIP

Scenarios 26 and 27
Babes Lite (Dec 7 and 8 Full Campaign Starts)
7 December 1941 to 31 March 1946

Da Babes is an effort by several people to enhance the logistical, support, and infrastructure aspects of the basic AE campaign scenario. Japan has about 300 additional ships from many new classes; the Allies have about 500.

Both Japan and the Allies have new classes, especially in the smaller models, that might be best described as ‘workhorses’; auxiliary subchasers, coastal patrol boats, coastal minesweepers, sea-trucks, vessels that protect and defend bases and local waters, as well as provide an enhanced replenishment infrastructure.

This is the lite version.

NOTES:

1.) This scenario changes art files!

It is recommended that you use JoneSoft Generic Mod Enabler (JSGME) to play this scenario!


Da Big Babes version 2
by the DaBigBabes Team

3 MB ZIP

Scenarios 28 and 29
Da Big Babes (Dec 7 and 8 Full Campaign Starts)
7 December 1941 to 31 March 1946

Da Babes is an effort by several people to enhance the logistical, support, and infrastructure aspects of the basic AE campaign scenario. Japan has about 300 additional ships from many new classes; the Allies have about 500.

Both Japan and the Allies have new classes, especially in the smaller models, that might be best described as ‘workhorses’; auxiliary subchasers, coastal patrol boats, coastal minesweepers, sea-trucks, vessels that protect and defend bases and local waters, as well as provide an enhanced replenishment infrastructure.

NOTES:

1.) This scenario changes art files!

It is recommended that you use JoneSoft Generic Mod Enabler (JSGME) to play this scenario!

2.) The Japanese AI files function fairly well. The Allied AI files not at all.

3.) Patch 4 or later is required to play this scenario.


AltWNT BB Variant v11a
AltWNT Enh. BB Variant v11a
AltWNT Ult. Battleships v11c
AltWNT Enh. CV Variant v12b
by the Alt WNT Team

24.1 MB ZIP

Scenarios 42, 43, 44, and 46
Alternate Washington Naval Treaty Universe

NOTES:

1.) These scenarios change art files heavily!

It is recommended that you use JoneSoft Generic Mod Enabler (JSGME) to play these scenarios!


The Reluctant Admiral version 2c final
by the Reluctant Admiral Team

5.3 MB ZIP

Scenario 70
The Reluctant Admiral
7 December 1941 to 31 March 1946

The Reluctant Admiral is a Japanese 'what if' scenario based upon a greater contribution by Adm. Yamamoto Isoroku.

The premise of the Mod is that Yamamoto exerted a much greater influence first on the Japan Naval Aircraft Industry, then as Deputy Navy Minister, and finally as Navy Minister itself.

Yamamoto chooses, at great risk to his life, to forego command of the Combined Fleet and dedicate himself to preparing Japan for a war he didn't want.

The Reluctant Admiral starts with the Imperial Fleet slightly better prepared at the start of the war and progressively getting stronger throughout 1942 to peak strength in 1943.

NOTES:

1.) This scenario changes art files!

It is recommended that you use JoneSoft Generic Mod Enabler (JSGME) to play this scenario!