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Strike Fighters 2 Mods |
Strike Fighters 2 Compatible Hangar Maker (700~ kb 7-zip)
Strike Fighters 2 WoE Style Hangar Screens Version 1.2 (40~ MB 7-zip)
Version 1.20 Readme:
Strike Fighters 2 Wings over Europe Style Hangars by Ryan Crierie (MKSheppard)
Version
1 released 12/23/2009.
Version 1.2 released 12/24/2009.
Updates over my original SF1 series hangars:
1.) The original BMP files which took up 460~ MB have been resampled into 1% compression JPEGs which take up only 156~ MB.
2.) They have been sorted into folders, for easier installation and most should use the naming convention for SF2.
Hangar file count is about 300. Some repeat, like for F-8H and F-8H_69.
I have copied some aircraft INIs over and changed the hangar file pointers to more standard formats, e.g.
AIRCRAFTNAME_Hangar.jpg
rather than
Sabrehangar.bmp
Strike Fighters 2 Combo Effect Pack Version 1.00 (2.6~ MB 7-zip)
Compiled and Cleaned up by Ryan Crierie (MKSheppard)
v1.00 circa 12/23/2009.
I claim no ownership or creation rights for any of thes effects; I just modded them to make them work in SF2, and then put them together to make it easier for other SF2 Owners.
I went through all of my installed effects INIs from all my addons and the various effects packs, like Deuce's, LEXX LUTHOR's Strategic Nuclear Effects™, etc and edited them to make them SF2 shader compatible to fix missing effects like MiG-19 afterburners not appearing, etc.
I used the rule of:
Materials
that have
BlendOp=BLEND_SRC_ALPHA
EffectShaderName=effectLightLevel.fx
(aka
Volumetric emitters like smoke, groundmist, dust).
Materials
that have
BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
EffectShaderName=twColor1.fx
(aka
fire, explosion, light, flash, flare, streaks)
Found on the Combat Ace Knowledge DB.
I slightly modified LEXX LUTHOR's Strategic Afterburner files so that you can have both Large and Small versions in use at the same time e.g. J58_Large calls the Large effect and J58_Small calls the Small effect. You can see this in the Screenshot for this mod; the one on the left is J79_Small and the one on the right is J79_Large.

(Left
is J79_Small, Right is J79_Large).
I also rewrote some of LEXX's Nuclear Weapons Readme to make it a bit more comprehensible on how to make weapons datafiles call those effects in SF2.